Timothy Charters
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Lost Faith

Lost Faith

This game is a group project that I worked on in my Game Design Studio 2 and Game Design Post Production classes at SCAD. Lost Faith is a 2.5 dimensional side scrolling puzzle game set in the underwater city of Venice. It was made for the Unreal Engine using the Unreal Development Kit. At the 2012 SCAD Entelechy awards, Lost Faith won the Best Level Design, Best 3d Digital Game, and Best of Show awards.

Serving as a Technical Lead, I was responsible for all technical aspects of the game. Working in Unrealscript, I programmed the game's new features, including 2-dimensional movement and underwater physics. I also worked on the game's kismet level scripting, and contributed to the environment art assets and set dressing.

You can find out more about Lost Faith at its official site here.