Timothy Charters
PortfolioAbout Me

Canal City

Canal City

This is part of the environment that I made for my City Infiltration level. It is set in a fictional European city, which is loosely based on Venice, Italy.

The art for this level was made with the assistance of Catherine Cook (portfolio website), who created many of the building textures and helped with the art direction.

The assets used in this level were modeled in Maya and textured with Photoshop. Some textures were taken from http://www.cgtextures.com. The level was assembled using the Unreal Development Kit, and the images shown are from the Unreal Engine.